![]() ![]() Graphics / Art Style - Diablo 3's art style is very Warcraft / WoW / Torchlight with a darker cooler palette. Greys and similar dark colours predominate, but the colours are still highly saturated and stick through greatly. In comparison to Diablo 2, the characters are far less realistically designed in proportions. Characters seem rather low polygon in their base models, but armour sets seem to have a nice bit of detail on them and the environment and monsters are rather nice looking.Ĭharacter models can be low res, but other stuff is good. Very heavy Warcraft-influenced artstyle.Ĭombat Flow - Combat in D3 is very slick. It has a definite flow to it and you can see an influence from MOBA-style games in how it works, especially League of Legends. Flip through enemies as a demonhunter, smash through them as a barbarian etc etc, your class definitely tremendously alters your playstyle. It does not, however, play anything like D2, which may be a good or bad thing depending on your point of view. Another issue I see is health orbs, which seem to disrupt the flow of combat by requiring you to dive into the thick of things. Slick and fast flowing combat lends itself to the gameplay of D3, and the distancing between it and D2.Ĭharacter Customisation - We didn't see much (or, in fact, close to any) character customisation in the beta. The most you can do was change your skills around in a way closer to Call of Duty's/Battlefield's multiplayer. Supposedly, this is going to change later on in gameplay with stat gems, but why they didn't show us this in the beta or ask us to evaluate it I don't know. Not very much character customisation, can make "builds" that you can switch out at the drop of a hat. ![]() From info we have, it seems customisation will come into gameplay later. Singleplayer - Only playable online in singleplayer mode. You lose your connection on your hardcore character and he's pretty much dead.
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